Hunter Marksmanship Rotation & Opener

Data updated 2026-09-08

Built from the current top-100 Mythic parses on WarcraftLogs — the real opener sequences, casts-per-minute and buff uptimes of the best Marksmanship players, not theorycraft.

Raid 5 top logs sampled Median kill 6:43
AI coach — raid
How they play it: the most-pressed button is Aimed Shot at 10.4 casts per minute, then Steady Shot (6.1) and Rapid Fire (4.9). Watch: Stargazer at 94.6% uptime, Bulletstorm 66.7%, Quick Draw 34.3%. If the top one slips, the rhythm broke somewhere.

Real Opener Sequences — Mythic boss M2

Sample kills 2026-08-30 – 2026-09-03

First ~12 casts of actual top-ranked kills. Trinkets and racials vary by setup; the skill order is what to copy.

SurviStormrage · US kill date 2026-09-03 Talents →
PatchmypreyDraenor · EU kill date 2026-09-03 Talents →
ImnotanorcTichondrius · US kill date 2026-09-03 Hero talentSentinelTalents →
Burst key — from the top parses above Macro commands →
#showtooltip Aimed Shot
/use 13
/use 14
/cast Trueshot
/cast Aimed Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Compare yourself
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Casts Per Minute — Raid Benchmark

Sample kills 2026-08-30 – 2026-09-03
AbilityTop-player CPM
Aimed Shot 10.4
Steady Shot 6.1
Rapid Fire 4.9
Arcane Shot 3.8
Explosive Shot 3.5
Multi-Shot 3.1
Volley 1.2
Kill Shot 1.1
Survival of the FittestOff-GCD 0.7
Moonlight Chakram 0.6
TrueshotOff-GCD 0.6
Exhilaration 0.4
Aspect of the Cheetah 0.3

CPM = median casts per minute across the sampled top kills. If you're far below on a core ability, that's usually the first thing to fix.

Buff Uptimes to Watch

BuffTop-player uptime
Stargazer 94.6%
Bulletstorm 66.7%
Quick Draw 34.3%
Bullseye 33.2%
Precise Shots 28.4%
Don't Look Back 18.1%
Voracious Heart of Ula'tek 17.4%
Trueshot 16.2%
Devoured Strength 15.2%
Mythic+ Differences 8 top key runs sampled Median run 28:04
AI coach — Mythic+
How they play it: the most-pressed button is Aimed Shot at 8.1 casts per minute, then Multi-Shot (7.6) and Rapid Fire (3.9). Watch: Stargazer at 88.0% uptime, Trick Shots 51.4%, Bulletstorm 48.3%. If the top one slips, the rhythm broke somewhere.

Real AoE Opener — First Trash Pack

Sample kills 2026-08-23 – 2026-09-07

First ~12 casts after the pull starts, taken from actual top key runs: the AoE opener is the first pack of the run, the single-target opener is the first boss. Trinkets and racials vary by setup; the skill order is what to copy.

Anniecpt无尽之海 · CN kill date 2026-08-23 pull Primal Juggernaut · 12 enemies Hero talentSentinelTalents →
ZingushuntTarren Mill · EU kill date 2026-09-05 pull Defier Draghar · 31 enemies Talents →
Anniecpt无尽之海 · CN kill date 2026-09-05 pull Bribed Captain · 18 enemies Hero talentSentinelTalents →
Burst key — from the top parses above Macro commands →
#showtooltip Multi-Shot
/use 13
/use 14
/cast Misdirection
/cast Harrier's Cry
/cast Trueshot
/cast Multi-Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Real Single-Target Opener — First Boss

Sample kills 2026-08-23 – 2026-09-07
Anniecpt无尽之海 · CN kill date 2026-08-23 pull Melidrussa Chillworn Hero talentSentinelTalents →
ZingushuntTarren Mill · EU kill date 2026-09-05 pull Melidrussa Chillworn Talents →
Anniecpt无尽之海 · CN kill date 2026-09-05 pull Kystia Manaheart Hero talentSentinelTalents →
Burst key — from the top parses above Macro commands →
#showtooltip Multi-Shot
/cast Misdirection
/cast Trueshot
/cast Golden Luster
/cast Multi-Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 1 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Casts Per Minute — Mythic+ Benchmark

Sample kills 2026-08-23 – 2026-09-07
AbilityTop-player CPM
Aimed Shot 8.1
Multi-Shot 7.6
Rapid Fire 3.9
Steady Shot 3.3
Explosive Shot 3.2
Arcane Shot 2.9
Volley 1.1
Survival of the FittestOff-GCD 0.5
MisdirectionOff-GCD 0.5
Moonlight Chakram 0.4
Hunter's Mark 0.4
DisengageOff-GCD 0.4
TrueshotOff-GCD 0.4

Mythic+ Buff Uptimes

BuffTop-player uptime
Stargazer 88.0%
Trick Shots 51.4%
Bulletstorm 48.3%
Bullseye 48.2%
Don't Look Back 38.1%
Quick Draw 26.6%
Precise Shots 22.0%
Omnium Folio runes · what top players pick raid 39 players Mythic+ 39 players

The Patch 12.1 Omnium Folio has five rune rows. This is what the sampled top logs actually run in each row, read from the runes' own damage, healing and buff traces. Bold = most picked. Rows 1 and 5 are procs, so their share is inferred from the traces they leave.

The GearInsight addon shows the same table next to your own current runes and can switch every row to the recommended one in one click.

How to unlock the Omnium Folio and fill the rows

At level 80, take The Magisters' Call from the Magister's Missive at the Field Accolade Quartermasters in Silvermoon City, help Grand Magister Rommath and Magister Umbric restore the Sunstrider Omnium in Eversong Woods, and finish The Omnium Reawakens for the Folio and row 1. Then each week the Seeking Knowledge quest at the Sunstrider Omnium pays one Mote of Omnial Inquiry, one row per mote: week 2 Ritualized Arcana ×8 (Ritual Sites), week 3 Dark-Ley Coalescence ×5 (Void Incursions), week 4 Pure Primessence ×1 (delves, dungeons, raid or strongbox), week 5 an alien magic fragment from Showdown world bosses plus 3 world quests. Motes are account-wide once one character has done the quest; since 12.1 alts skip the intro. The Folio UI opens from the map and runes can be swapped freely out of combat.

Spec macros · 12.1 17 macros

Collected from public Patch 12.1 guides and checked for this patch. Spell names follow the language you selected on this site and must match your game client. If a macro does not work on your client, report it with the button on the card.

Spell names below are shown in this site's language — . Your game client must use the same language, or the macro will say unknown spell.
Focus mouseover + green marker
/focus [@mouseover,harm,exists,nodead][@target,harm,exists,nodead]
/tm [@mouseover,harm,exists,nodead][@target,harm,exists,nodead] 4
Sets focus to the mouseover enemy and marks it
Counter Shot (focus, otherwise any caster)
#showtooltip Counter Shot
/cast [@focus,exists,nodead,harm] Counter Shot
/stopmacro [@focus,exists,nodead,harm]
/focus target
/cleartarget
/targetenemy
/cast Counter Shot
/target focus
/clearfocus
/startattack
Kicks your focus; with no focus it tabs to a nearby enemy, kicks, and returns to your target
Disengage without breaking Rapid Fire
#showtooltip Disengage
/stopcasting [nochanneling:Rapid Fire,nochanneling:Boomstick]
/use Disengage
Stops casts but keeps channels
Volley (cursor, no Rapid Fire clip)
#showtooltip Volley
/stopmacro [channeling:Rapid Fire]
/use [@cursor]Volley
Volley at the cursor; will not clip Rapid Fire
Freezing Trap (cursor)
#showtooltip
/use [@cursor]Freezing Trap
Trap at the cursor; same pattern for Tar Trap, Binding Shot, Flare
Aimed Shot (no Rapid Fire clip)
#showtooltip
/petattack
/use [nochanneling:Rapid Fire]Aimed Shot
Refuses to fire while channeling Rapid Fire
Arcane Shot (no Rapid Fire clip)
#showtooltip
/petattack
/use [nochanneling:Rapid Fire]Arcane Shot
Refuses to fire while channeling Rapid Fire
Kill Shot (mouseover, no clip)
#showtooltip Kill Shot
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Kill Shot
Kill Shot on the mouseover target; will not clip Rapid Fire
Explosive Shot (mouseover, no clip)
#showtooltip Explosive Shot
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Explosive Shot
Explosive Shot on the mouseover target
Black Arrow (mouseover, no clip)
#showtooltip Black Arrow
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Black Arrow
Black Arrow on the mouseover target
Rapid Fire (no self-cancel)
#showtooltip
/use [nochanneling:Rapid Fire]Rapid Fire
Spamming the key will not cancel the channel
Steady Shot (no Rapid Fire clip)
#showtooltip Steady Shot
/use [nochanneling:Rapid Fire]Steady Shot
Refuses to fire while channeling Rapid Fire
Hunter's Mark (mouseover)
#showtooltip
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,harm,exists,nodead][]Hunter's Mark
Marks the mouseover enemy, otherwise your target
Trueshot + racials
#showtooltip
/stopmacro [channeling:Rapid Fire]
/use Trueshot
/use Blood Fury
/use Berserking
/use Ancestral Call
Cooldown with your racial; unused racials are ignored
Multi-Shot (mouseover)
#showtooltip Multi-Shot
/use [@mouseover,exists,harm,nodead][]Multi-Shot
/petattack
/petassist
Trick Shots setup on the mouseover target
Tranquilizing Shot (mouseover)
#showtooltip
/use [@mouseover,exists,harm,nodead][]Tranquilizing Shot
Tranqs the mouseover enemy, otherwise your target
Aspect of the Turtle on / off
#showtooltip Aspect of the Turtle
/stopcasting
/stopcasting
/use Aspect of the Turtle
/cancelaura Aspect of the Turtle
Press to enter, press again to leave; be deliberate
Keybind suggestion by casts per minute

Keybinds are personal — this is not a layout to copy wholesale. What it does say is which abilities you press most, measured from the same top parses above: the more often an ability is cast, the less effort its key should take. Interrupts, defensives and movement are deliberately left out; they barely register in cast data yet must always be within reach, so choose those yourself.

Rows marked Passive are not pressed at all — they fire on their own (auto-attacks, procs) and get no key, even though they top the casts-per-minute table.

KeyAbilityTop-player CPM
1 Aimed Shot 10.4
2 Multi-Shot 7.6
3 Steady Shot 6.1
4 Rapid Fire 4.9
5 Arcane Shot 3.8
Z Explosive Shot 3.5
X Volley 1.2
C Kill Shot 1.1
V Survival of the FittestOff-GCD 0.7
R Moonlight Chakram 0.6
F TrueshotOff-GCD 0.6
T MisdirectionOff-GCD 0.5
G Exhilaration 0.4
Shift+1 Hunter's Mark 0.4
Shift+2 DisengageOff-GCD 0.4
Shift+3 Aspect of the Cheetah 0.3

Compare yourself in-game, live

The GearInsight addon overlays your own CPM and buff uptimes next to these benchmarks during combat.

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