Mythic+ Class Counter Cards

For every boss in this season's eight Mythic+ dungeons: the mechanics your spec can actually handle, and which button to press. Pick your spec, then skim the boss before the pull.

Your spec

Temple of Sethraliss

#1

Adderis and Aspix

Collapse after Gale Force to split Thunder and Lightning; tank respects Overload

Defensive
Thunder and Lightning — Collapse into melee to split the first hit; the thunder follows, pre-use defensives
Tank
Overload — Overload doubles Adderis' attack speed for 8s - tank defensive
#2

Merektha

AoE CC frees Knot of Snakes, kick Poison Spit, tank defensive on Lightning Bite

Free
A Knot of Snakes — Stack snared players in melee so one AoE CC frees them all
Kick
Poison Spit — Kick every Toxic Viper Poison Spit; assign kicks across vipers
Dispel
Poison Spit — Missed Poison Spit leaves a poison DoT - dispel it
Tank
Lightning Bite — Defensive for every Lightning Bite; a 7s DoT follows
#3

Galvazzt

Non-tanks block spires to deny energy; rotate defensives while soaking

Defensive
Galvanized — Spire blockers take constant damage - rotate personals; tanks never soak
Defensive
Induction — Induction pulses the whole party; layer healing CDs over spire soaking
#4

Avatar of Sethraliss

Kill Essence Defilers, kick Hexxers, kite Tormentors off the healer

Kick
Flame Shock — Keep Twisted Hexxer's Flame Shock interrupted
CC
Shadowlash — Tormentors fixate the healer in waves - slow, knock and stun to help kite
Tank
Tainted Strike — Defensive for Tainted Strike; its 25s DoT stacks
Defensive
Unstable Corruption — Guardian death erupts party Shadow damage; pre-defensive, then soak the Lifeforce

Kings' Rest

#1

The Golden Serpent

Kill Animated Gold before it reaches the boss; group CDs for Serpentine Gust

CC
Lucre's Call — Slow, knock or stun Animated Gold so it dies before reaching the boss
Defensive
Serpentine Gust — 5s party-wide channel with pushback - plan group defensives
#2

Mchimba the Embalmer

Immunity/combat drop ends Drain Fluids, kick mummies, find the entombed

Kick
Wretched Discharge — Kick every Wretched Discharge or the whole party gets diseased
Dispel
Wretched Discharge — Missed Discharge = party-wide disease DoT, cleanse it
Defensive
Awakening Slam — Awakening Slam hits everyone and frees mummies - prep healing
#3

The Council of Tribes

Kick Poison Nova, cleanse bleeds, tank respects Debilitating Backhand

Kick
Poison Nova — Always kick Zanazal's Poison Nova - it's a 12s party poison
Dispel
Poison Nova — If it goes off, poison dispellers clean the party
Dispel
Severing Axe — Severing Axe is a bleed - bleed cleanse or a defensive
Tank
Debilitating Backhand — Backhand adds +200% physical taken - tank defensive right after
#4

Dazar, The First King

Tank defensive on Blade Combo, kick Reban's roar, defensives for spears and gold

Tank
Blade Combo — Blade Combo ramps up - save the defensive for the last hits
Kick
Deathly Roar — Kick Reban's Deathly Roar or the party takes damage and is feared
Dispel
Impaling Spear — Spear hits leave a bleed - bleed cleanse or a defensive
Defensive
Gilded Destruction — 6s cast, then party Fire hit + 15s DoT - group defensives

Ruby Life Pools

#1

Melidrussa Chillworn

Kick Frigid Shard, dispel Cold Claws, break Ice Bulwark fast

Kick
Frigid Shard — Kick every Frigid Shard, it hits the tank very hard
Dispel
Cold Claws — Dispel Cold Claws (Magic) or Freedom before 20 stacks stun
CC
Awaken Whelps — AoE stun/knock the whelp pack so the tank can gather it
Defensive
Frost Overload — Burst the Ice Bulwark shield; stacking group damage until it breaks
#2

Kokia Blazehoof

Kick Blaze Volley on the Firestorm, tank mitigates Searing Blows

Kick
Blaze Volley — Interrupt the Firestorm's Blaze Volley every time
Tank
Searing Blows — Use a defensive for every Searing Blows; stacking Searing Wounds DoT
Defensive
Inferno — Inferno hits everyone plus a stacking 8s DoT; pre-heal and defensives
#3

Kyrakka and Erkhart Stormvein

Dispel Stormslam off the tank; don't hard-cast into Cloudburst

Tank
Stormslam — Stormslam hits huge and stacks Nature vulnerability; use a defensive
Dispel
Stormslam — Magic-dispel the Stormslam debuff off the tank before the next cast
Defensive
Interrupting Cloudburst — Cloudburst damages all and locks casts 2s; use instants, don't hard-cast
Defensive
Inferno Spit — Inferno Spit: 6s DoT that explodes into Embers; heal through it

Murder Row

#1

Kystia Manaheart

Kick/CC the Mirror Images, dispel Spittle, defensives in Destabilized

Kick
Mirror Images — Interrupt or CC each Mirror Image to stop Felstorm
Dispel
Corroding Spittle — Corroding Spittle is a 30s Magic DoT; dispel it ASAP
Defensive
Destabilized — 20s of pulsing group damage; also her 115% damage-taken burst window
#2

Zaen Bladesorrow

Poison-dispel the tank after Envenom; hide behind freight for Murder in a Row

Tank
Envenom — Envenom hits the tank hard and applies Heartstop Poison; defensive
Dispel
Heartstop Poison — Heartstop Poison: -30% max HP + big DoT; poison-dispel it now
Dispel
Murder in a Row — Hide behind freight; if hit, bleed-dispel the 15s bleed
Defensive
Killing Spree — Killing Spree ignores armor and hits all for 3s; pre-heal
#3

Xathuux the Annihilator

Tank defensive for Legion Strike, group CDs for Demonic Rage, kill the axe

Tank
Legion Strike — Legion Strike: huge hit + 80% healing reduction; defensive, face away
Defensive
Demonic Rage — Demonic Rage hits all and +75% attack speed; tank and group defensives
Defensive
Axe Toss — Axe Toss: Fel Lightning stacks on everyone until the axe dies; swap
#4

Lithiel Cinderfury

Rotate kicks on Chaos Bolt, AoE-stop Wild Imps, tank grabs the Felhound

Kick
Chaos Bolt — Rotate interrupts on Chaos Bolt (random target)
CC
Fingers of Gul'dan — Wild Imps spam Felfire Burst; AoE stun/interrupt and cleave them

The Blinding Vale

#1

Lightblossom Trinity

Block the Lightblossom Beam to stop Light-Gorged stacks; interrupt Kezkitt's Light Bolt.

Kick
Light Bolt — Keep an interrupt rotation on Kezkitt's Light Bolt.
Dispel
Thornblade — Thornblade is a heavy bleed; use bleed-removal if your class has it.
Tank
Bedrock Slam — Tanks, have a defensive ready for Bedrock Slam.
Defensive
Bedrock Surge — Bedrock Surge pulses the whole party; pair raid CDs with Overgrowth bursts.
#2

Ikuzz the Light Hunter

Break Bloodthorn Roots fast to free allies; kite Bloodthirsty Gaze over roots.

Freedom
Bloodthorn Roots — Burst down roots holding allies; freedom effects also clear them.
Defensive
Thorncaller Roar — Thorncaller Roar channels party-wide damage; pre-heal and use group CDs.
#3

Lightwarden Ruia

Interrupt Warden's Wrath in Moonkin form; heal through Grievous Thrash in Bear form.

Kick
Warden's Wrath — In Moonkin form his melee becomes Warden's Wrath; rotate kicks to save the tank.
Dispel
Grievous Thrash — Grievous Thrash only drops at full HP; bleed-clears remove it outright.
Tank
Mangling Claws — Bear form doubles his melee; tanks chain defensives here.
Defensive
Spirits of the Vale — Below 40% he chains every ability; save group and personal CDs for it.
#4

Ziekket

Kill and control the Lashers, burn their corpses with the beam, tank handles Thornspike.

Kick
Lightspore Shot — Kick Lashers' Lightspore Shot to cut incoming damage.
CC
Awaken the Lightbloom — Lashers spawn in a pack; AoE stun/control them to stop casts.
Tank
Thornspike — Thornspike hits hard and knocks back; tanks pop a defensive.
Defensive
Oozing Xylem — Oozing Xylem pulses all fight; keep healing steady and rotate CDs.

Den of Nalorakk

#1

The Hoardmonger

Split mushroom soaks, dispel Toxic Spores, survive both bellows.

Dispel
Toxic Spores — Toxic Spores from mushrooms is a poison; poison-dispel it.
Defensive
Ravenous Bellow — Ravenous Bellow hits everyone with a DoT; use group CDs on cast.
Defensive
Hearty Bellow — Empowered Hearty Bellow hurts more and knocks back; don't hold defensives.
#2

Sentinel of Winter

Dispel Glacial Torment, kick the cores' Winter's Shroud, survive Frozen Tempest.

Dispel
Glacial Torment — Glacial Torment is magic; healers dispel it ASAP.
Kick
Winter's Shroud — Cores keep casting Winter's Shroud; rotate kicks until they die.
Defensive
Frozen Tempest — Frozen Tempest pulses frost and pushes; stand by a snow pile and use CDs.
#3

Nalorakk

Tank uses Defensive Stance for Onslaught; party walls off the charging Echoes.

Tank
Overwhelming Onslaught — Onslaught hurts even behind Zul'jarra's stance; tanks stack defensives.
Defensive
Echoing Maul — Each Echo repeats the Maul; use CDs when many Echoes are up.
Defensive
Echoing Fury — Whoever blocks an Echo eats Echoing Fury; pop a personal first.

Voidscar Arena

#1

Taz'Rah

Dark Bloom hits the whole party hard; tank needs a defensive for Void Blast

Defensive
Dark Bloom — Dark Bloom deals devastating party shadow damage: top off and rotate group defensives
Tank
Void Blast — Void Blast is a huge shadowstrike hit: tank pre-defensive, don't get knocked into puddles
Defensive
Nether Dash — Nether Dash leaves a 25s shadow DoT on everyone in the line; self-defensive if clipped
#2

Atroxus

Toxic Creeper fixates the tank: kite it, never let it bite, everyone swap

CC
Fixate — Creeper fixates the tank: slow/stun/knock it so the tank can kite and avoid bites
Tank
Hulking Claw — Hulking Claw is big nature damage + DoT; with Sickening Bite stacks use a big defensive
Defensive
Monstrous Roar — Roar = heavy party physical damage, then the Creeper's Toxic Aura: healer cooldown here
Dispel
Mind-Numbing Poison — Pools apply Mind-Numbing Poison (attack speed slow): poison-dispel it
#3

Charonus

Gravitic Orbs chase players stacking Condensed Mass; collapse them in Singularities

Defensive
Condensed Mass — Orbs stack Condensed Mass every second: collapse fast, fixated players use defensives
Defensive
Cosmic Crash — Cosmic Crash: party knockback + shadow damage with a 20s DoT—spread and use group CDs
Tank
Dark Waves — Dark Waves is a frontal on the tank: defensive and face it away from the group

Altar of Fangs

#1

Rav'i

Break the shield to stop feeding, dispel Regurgitate disease, Carrion Burst ramps

Dispel
Regurgitate — Regurgitate hit = 50% slow and -50% damage: disease-dispel it right away
Defensive
Carrion Burst — While she feeds, Carrion Burst stacks on everyone—burst the shield to stop it
Defensive
Ravenous Stomp — Ravenous Stomp hits the whole party: be topped off before it
Tank
Hydrastrike — Hydrastrike: three heads bite the tank for heavy physical—time physical defensives
#2

The Writhing Coil

Snap Vine Grip to stop Death Rattle; CC the Writhes and kick Toxic Atrophy

Kick
Toxic Atrophy — Toxic Atrophy stacks -20% damage/speed on all: kick every cast, CC if out of kicks
CC
Spiteful Hunt — 5 Writhes fixate players at once: group them, AoE CC, then burst
Defensive
Death Rattle — Death Rattle ramps every second: everyone use movement to snap Vine Grip ASAP
Tank
Tail Scythe — Tail Scythe hits very hard physically: tank rotate defensives
#3

Zul'jan

Soak Ritual of the Fang beams; tank defensive for Chop Down

Defensive
Ritual of the Fang — Ritual of the Fang beams must be intercepted or the party takes damage—healing CD
Tank
Chop Down — Chop Down hits twice for heavy physical: tank must use a defensive
Defensive
Boneslicer — Boneslicer clears Ritual Venom but leaves a 7s physical DoT: self-defensive
Orange dot = baseline ability not yet re-checked in game this patch. In the addon the card pops up once at the pull — in 12.x addons can't see boss casts mid-fight. Same cards in the mini program. Built from the 12.1 Dungeon Journal, cross-checked with Method and Wowhead.