Paladin Holy BiS — Midnight Season 2
Paladin Holy — Herald of the Sun
Stat Priority
Mastery›Haste›Critical Strike›Versatility
Distribution = share of top Mythic parses stacking each secondary stat. Highest first.
Gear Lists
Neck
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%. Equip: Your spells and abilities have a chance to increase a random secondary stat by 152 but reduce your other secondary stats by 25 for 12 sec.
Shoulder
Legs
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Equip: Your spells and abilities have a chance to increase your Critical Strike by 193, but reduce your other secondary stats by 32 for 12 sec.
Wrist
Ring 1
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
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Equip: Your damaging spells and abilities have a chance to charge the band, calling forth the avatar of a Loa to assist you in combat. Each unique socketed gem color in your gear allows for different Loa to be summoned. These effects range from dealing damage to your foes or granting you temporary power.
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
Ring 2
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
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Equip: Your damaging spells and abilities have a chance to charge the band, calling forth the avatar of a Loa to assist you in combat. Each unique socketed gem color in your gear allows for different Loa to be summoned. These effects range from dealing damage to your foes or granting you temporary power.
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
Trinket 1
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Use: Call forth 5 Soulcoiler Cultist spirits over 2 sec and sacrifice their essence, each granting an ally a barrier reducing damage taken by 50% for 20 sec or until 50,215 damage has been prevented. Allied deaths reduce this cooldown by 30 sec and immediately summon a Soulcoil Cultist spirit for sacrifice. (2 Min Cooldown)
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Equip: You have a chance to pull an artifact of questionable value out of the bag when casting spells and abilities, enhancing your secondary stats in various ways. There are probably no fish left in the bag, but it's hard to be sure.
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Equip: You are embraced by the Light, increasing Mastery by 8. Your damaging spells and abilities can call a beam of radiant light nearby. Standing in the light blesses you with 14 Mastery while you stand in it.
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Use: Take a sip of the drink you swiped from the freight, increasing your Critical Strike by 48 for 15 sec. (1 Min 30 Sec Cooldown)
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Use: Echo the sound of your drum through a sacred loa temple, aligning its beat with the will of the loa. (4 Sec Cooldown) Equip: Your abilities have a chance to grant you 33 Critical Strike for 12 sec.
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Equip: Your spells have a high chance to call to the sea, granting Tidal Insight to increase your Intellect by 22 up to 6 times. After reaching its peak, your spells instead diminish Tidal Insight before beginning the cycle anew.
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Equip: Your spells and abilities have a chance to grant you 178 of a random secondary stat and 89 of a random tertiary stat for 12 sec.
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Equip: During combat you have a chance to become consumed by Fanatical Inspiration, increasing your highest secondary by 29 for 15 sec. Party members also equipped with the keepsake have their lowest secondary increased by 2 for 15 sec.
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Use: Take a small sip of venom, gaining 513 of a random secondary stat for 15 sec. Afterwards, a random secondary stat is reduced by 73 for 15 sec. (2 Min Cooldown)
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Equip: Your spells afflict you with Hex Lord's Doom, draining your Intellect by 1 up to 30 times. This effect may occur once every 6 sec. Use: Consume the power of Hex Lord's Doom, increasing your Intellect by 12 per stack for 30 sec. (30 Sec Cooldown)
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Equip: Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat. Use: Call your Ruby Whelpling to inspect your target's situation, teaching them how to be helpful. (1 Day Cooldown)
Trinket 2
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Use: Call forth 5 Soulcoiler Cultist spirits over 2 sec and sacrifice their essence, each granting an ally a barrier reducing damage taken by 50% for 20 sec or until 50,215 damage has been prevented. Allied deaths reduce this cooldown by 30 sec and immediately summon a Soulcoil Cultist spirit for sacrifice. (2 Min Cooldown)
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Equip: You have a chance to pull an artifact of questionable value out of the bag when casting spells and abilities, enhancing your secondary stats in various ways. There are probably no fish left in the bag, but it's hard to be sure.
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Equip: You are embraced by the Light, increasing Mastery by 8. Your damaging spells and abilities can call a beam of radiant light nearby. Standing in the light blesses you with 14 Mastery while you stand in it.
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Use: Take a sip of the drink you swiped from the freight, increasing your Critical Strike by 48 for 15 sec. (1 Min 30 Sec Cooldown)
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Use: Echo the sound of your drum through a sacred loa temple, aligning its beat with the will of the loa. (4 Sec Cooldown) Equip: Your abilities have a chance to grant you 33 Critical Strike for 12 sec.
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Equip: Your spells have a high chance to call to the sea, granting Tidal Insight to increase your Intellect by 22 up to 6 times. After reaching its peak, your spells instead diminish Tidal Insight before beginning the cycle anew.
-
Equip: Your spells and abilities have a chance to grant you 178 of a random secondary stat and 89 of a random tertiary stat for 12 sec.
-
Equip: During combat you have a chance to become consumed by Fanatical Inspiration, increasing your highest secondary by 29 for 15 sec. Party members also equipped with the keepsake have their lowest secondary increased by 2 for 15 sec.
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Use: Take a small sip of venom, gaining 513 of a random secondary stat for 15 sec. Afterwards, a random secondary stat is reduced by 73 for 15 sec. (2 Min Cooldown)
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Equip: Your spells afflict you with Hex Lord's Doom, draining your Intellect by 1 up to 30 times. This effect may occur once every 6 sec. Use: Consume the power of Hex Lord's Doom, increasing your Intellect by 12 per stack for 30 sec. (30 Sec Cooldown)
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Equip: Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat. Use: Call your Ruby Whelpling to inspect your target's situation, teaching them how to be helpful. (1 Day Cooldown)
Back
Main Hand
Off Hand
Gems
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Flawless Quick Amethyst
25.4%
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Indecipherable Eversong Diamond
17.4%
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Flawless Deadly Peridot
10.8%
Enchants
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Head
Enchant Helm - Empowered Hex of Leeching 57.0% Enchant Helm - Empowered Rune of Avoidance 38.3%
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Shoulder
Enchant Shoulders - Silvermoon's Mending 57.5% Enchant Shoulders - Amirdrassil's Grace 39.6%
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Chest
Enchant Chest - Mark of the Worldsoul 66.0% Enchant Chest - Mark of the Magister 33.5%
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Legs
+$k1 Intellect & +$457616s1% Mana 56.3% +$k1 Intellect & +$k2 Stamina 40.3%
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Feet
Enchant Boots - Shaladrassil's Roots 59.4% Enchant Boots - Lynx's Dexterity 38.5%
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Hands
+$k1 Stamina 100.0%
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Ring 1
Enchant Ring - Zul'jin's Mastery 51.9% Enchant Ring - Silvermoon's Alacrity 29.0%
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Main Hand
Enchant Weapon - Acuity of the Ren'dorei 71.5% Enchant Weapon - Arcane Mastery 15.1%
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Off Hand
Pyrium Spike 100.0%
Enchant IDs vary by patch — see the full guide on Wowhead for exact scrolls.
Consumables
Flasks
Potions
Food
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Hearty Feast
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Hearty Food
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Quel'dorei Medley
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Blooming Feast
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Harandar Celebration
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Silvermoon Parade
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Champion's Bento
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Royal Roast
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Impossibly Royal Roast
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Flora Frenzy
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Braised Blood Hunter
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Crimson Calamari
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Tasty Smoked Tetra
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Buttered Root Crab
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Glitter Skewers
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Null and Void Plate
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Sun-Seared Lumifin
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Void-Kissed Fish Rolls
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Warped Wise Wings
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Fel-Kissed Filet
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Arcano Cutlets
Recommended raid flasks, potions, food and runes for Midnight Season 2.
Check your gear
See exactly which BiS pieces you're missing.