Evoker Augmentation BiS — Midnight Season 2
Evoker Augmentation — Chronowarden
Stat Priority
Mastery›Critical Strike›Haste›Versatility
Distribution = share of top Mythic parses stacking each secondary stat. Highest first.
Neck
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%. Equip: Your spells and abilities have a chance to increase a random secondary stat by 152 but reduce your other secondary stats by 25 for 12 sec.
Shoulder
Chest
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Equip: Your spells and abilities have a chance to increase your Mastery by 193, but reduce your other secondary stats by 32 for 12 sec.
Waist
Legs
Wrist
Ring 1
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
Ring 2
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
Trinket 1
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Equip: Your damaging spells have a chance to stir the Void near your target, erupting for 447 Shadow damage split among nearby enemies. You siphon energy from the Void, gaining 21 Intellect for 10 sec.
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Equip: Your harmful spells have a very high chance to befoul your target with Umbral Malignance, dealing 67 Shadow damage every 3 sec for 1 min, stacking up to 30 times. Umbral Malignance bursts upon the target's death, dealing 300% of its remaining damage split between nearby enemies and applying Umbral Malignance.
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Equip: You have a chance to pull an artifact of questionable value out of the bag when casting spells and abilities, enhancing your secondary stats in various ways. There are probably no fish left in the bag, but it's hard to be sure.
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Use: Take a sip of the drink you swiped from the freight, increasing your Critical Strike by 48 for 15 sec. (1 Min 30 Sec Cooldown)
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Use: Channel a torrent of venomous rage over 2 sec, dealing 306,137 Nature damage to your target and splattering all nearby enemies for 53,875 Nature damage. Damage reduced beyond 8 targets. (4 Min Cooldown)
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Equip: Your spells have a high chance to call to the sea, granting Tidal Insight to increase your Intellect by 22 up to 6 times. After reaching its peak, your spells instead diminish Tidal Insight before beginning the cycle anew.
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Use: Take a small sip of venom, gaining 513 of a random secondary stat for 15 sec. Afterwards, a random secondary stat is reduced by 73 for 15 sec. (2 Min Cooldown)
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Equip: You are embraced by the Light, increasing Mastery by 8. Your damaging spells and abilities can call a beam of radiant light nearby. Standing in the light blesses you with 14 Mastery while you stand in it.
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Equip: Your spells and abilities have a chance to grant you 178 of a random secondary stat and 89 of a random tertiary stat for 12 sec.
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Use: Echo the sound of your drum through a sacred loa temple, aligning its beat with the will of the loa. (4 Sec Cooldown) Equip: Your abilities have a chance to grant you 33 Critical Strike for 12 sec.
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Equip: During combat you have a chance to become consumed by Fanatical Inspiration, increasing your highest secondary by 29 for 15 sec. Party members also equipped with the keepsake have their lowest secondary increased by 2 for 15 sec.
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Use: Call forth 5 Soulcoiler Cultist spirits over 2 sec and sacrifice their essence, each granting an ally a barrier reducing damage taken by 50% for 20 sec or until 50,215 damage has been prevented. Allied deaths reduce this cooldown by 30 sec and immediately summon a Soulcoil Cultist spirit for sacrifice. (2 Min Cooldown)
Trinket 2
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Equip: Your damaging spells have a chance to stir the Void near your target, erupting for 447 Shadow damage split among nearby enemies. You siphon energy from the Void, gaining 21 Intellect for 10 sec.
-
Equip: Your harmful spells have a very high chance to befoul your target with Umbral Malignance, dealing 67 Shadow damage every 3 sec for 1 min, stacking up to 30 times. Umbral Malignance bursts upon the target's death, dealing 300% of its remaining damage split between nearby enemies and applying Umbral Malignance.
-
Equip: You have a chance to pull an artifact of questionable value out of the bag when casting spells and abilities, enhancing your secondary stats in various ways. There are probably no fish left in the bag, but it's hard to be sure.
-
Use: Take a sip of the drink you swiped from the freight, increasing your Critical Strike by 48 for 15 sec. (1 Min 30 Sec Cooldown)
-
Use: Channel a torrent of venomous rage over 2 sec, dealing 306,137 Nature damage to your target and splattering all nearby enemies for 53,875 Nature damage. Damage reduced beyond 8 targets. (4 Min Cooldown)
-
Equip: Your spells have a high chance to call to the sea, granting Tidal Insight to increase your Intellect by 22 up to 6 times. After reaching its peak, your spells instead diminish Tidal Insight before beginning the cycle anew.
-
Use: Take a small sip of venom, gaining 513 of a random secondary stat for 15 sec. Afterwards, a random secondary stat is reduced by 73 for 15 sec. (2 Min Cooldown)
-
Equip: You are embraced by the Light, increasing Mastery by 8. Your damaging spells and abilities can call a beam of radiant light nearby. Standing in the light blesses you with 14 Mastery while you stand in it.
-
Equip: Your spells and abilities have a chance to grant you 178 of a random secondary stat and 89 of a random tertiary stat for 12 sec.
-
Use: Echo the sound of your drum through a sacred loa temple, aligning its beat with the will of the loa. (4 Sec Cooldown) Equip: Your abilities have a chance to grant you 33 Critical Strike for 12 sec.
-
Equip: During combat you have a chance to become consumed by Fanatical Inspiration, increasing your highest secondary by 29 for 15 sec. Party members also equipped with the keepsake have their lowest secondary increased by 2 for 15 sec.
-
Use: Call forth 5 Soulcoiler Cultist spirits over 2 sec and sacrifice their essence, each granting an ally a barrier reducing damage taken by 50% for 20 sec or until 50,215 damage has been prevented. Allied deaths reduce this cooldown by 30 sec and immediately summon a Soulcoil Cultist spirit for sacrifice. (2 Min Cooldown)
Back
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Equip: Standing still for 4 sec increases your Speed by 5. Lasts for 4 sec once you start moving.
Main Hand
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Equip: Your damaging spells have a chance to launch a mote of light towards your target, inflicting 135 Holy damage split among nearby enemies. Damage increased by 30% per additional enemy, up to 150%.
Off Hand
Gems
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Flawless Deadly Amethyst
36.1%
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Indecipherable Eversong Diamond
20.9%
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Flawless Quick Garnet
19.8%
Enchants
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Head
Enchant Helm - Empowered Rune of Avoidance 81.6% Enchant Helm - Empowered Hex of Leeching 11.0%
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Shoulder
Enchant Shoulders - Amirdrassil's Grace 81.2% Enchant Shoulders - Silvermoon's Mending 10.8%
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Chest
Enchant Chest - Mark of the Worldsoul 97.3%
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Legs
+$k1 Intellect & +$k2 Stamina 92.6% +$k1 Intellect & +$457616s1% Mana 6.2%
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Feet
Enchant Boots - Lynx's Dexterity 82.4% Enchant Boots - Shaladrassil's Roots 11.2%
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Hands
+$k1 Stamina 99.1%
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Ring 1
Enchant Ring - Zul'jin's Mastery 51.5% Enchant Ring - Nature's Fury 21.2%
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Main Hand
Enchant Weapon - Acuity of the Ren'dorei 55.1% Enchant Weapon - Arcane Mastery 36.5%
Enchant IDs vary by patch — see the full guide on Wowhead for exact scrolls.
Consumables
Flasks
Potions
Food
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Hearty Feast
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Hearty Food
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Quel'dorei Medley
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Blooming Feast
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Harandar Celebration
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Silvermoon Parade
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Champion's Bento
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Royal Roast
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Impossibly Royal Roast
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Flora Frenzy
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Braised Blood Hunter
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Crimson Calamari
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Tasty Smoked Tetra
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Buttered Root Crab
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Glitter Skewers
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Null and Void Plate
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Sun-Seared Lumifin
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Void-Kissed Fish Rolls
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Warped Wise Wings
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Fel-Kissed Filet
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Arcano Cutlets
Recommended raid flasks, potions, food and runes for Midnight Season 2.
Check your gear
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