Priest Shadow BiS — Midnight Season 2
Priest Shadow — Archon
Stat Priority
Mastery›Haste›Critical Strike›Versatility
Distribution = share of top Mythic parses stacking each secondary stat. Highest first.
Head
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Equip: Your spells and abilities have a chance to increase your Mastery by 193, but reduce your other secondary stats by 32 for 12 sec.
Neck
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%. Equip: Your spells and abilities have a chance to increase a random secondary stat by 152 but reduce your other secondary stats by 25 for 12 sec.
Shoulder
Waist
-
Equip: Your healing and damaging spells have a chance to increase your Mastery by 30 for 12 sec.
Feet
Wrist
Hands
Ring 1
-
Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
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Equip: Your damaging spells and abilities have a chance to charge the band, calling forth the avatar of a Loa to assist you in combat. Each unique socketed gem color in your gear allows for different Loa to be summoned. These effects range from dealing damage to your foes or granting you temporary power.
Ring 2
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
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Equip: Damage taken from Deadly Venom on the Coiled Isle and within the Venomous Abyss reduced by 7%.
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Equip: Your damaging spells and abilities have a chance to charge the band, calling forth the avatar of a Loa to assist you in combat. Each unique socketed gem color in your gear allows for different Loa to be summoned. These effects range from dealing damage to your foes or granting you temporary power.
Trinket 1
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Use: Take a sip of the drink you swiped from the freight, increasing your Critical Strike by 48 for 15 sec. (1 Min 30 Sec Cooldown)
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Use: Take a small sip of venom, gaining 513 of a random secondary stat for 15 sec. Afterwards, a random secondary stat is reduced by 73 for 15 sec. (2 Min Cooldown)
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Equip: Your spells have a high chance to call to the sea, granting Tidal Insight to increase your Intellect by 22 up to 6 times. After reaching its peak, your spells instead diminish Tidal Insight before beginning the cycle anew.
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Equip: You have a chance to pull an artifact of questionable value out of the bag when casting spells and abilities, enhancing your secondary stats in various ways. There are probably no fish left in the bag, but it's hard to be sure.
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Equip: You are embraced by the Light, increasing Mastery by 8. Your damaging spells and abilities can call a beam of radiant light nearby. Standing in the light blesses you with 14 Mastery while you stand in it.
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Equip: Your damaging spells have a chance to stir the Void near your target, erupting for 447 Shadow damage split among nearby enemies. You siphon energy from the Void, gaining 21 Intellect for 10 sec.
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Equip: Your spells afflict you with Hex Lord's Doom, draining your Intellect by 1 up to 30 times. This effect may occur once every 6 sec. Use: Consume the power of Hex Lord's Doom, increasing your Intellect by 12 per stack for 30 sec. (30 Sec Cooldown)
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Equip: Your spells and abilities have a chance to grant you 178 of a random secondary stat and 89 of a random tertiary stat for 12 sec.
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Use: Echo the sound of your drum through a sacred loa temple, aligning its beat with the will of the loa. (4 Sec Cooldown) Equip: Your abilities have a chance to grant you 33 Critical Strike for 12 sec.
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#10 Item #156021
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Equip: Your harmful spells have a very high chance to befoul your target with Umbral Malignance, dealing 67 Shadow damage every 3 sec for 1 min, stacking up to 30 times. Umbral Malignance bursts upon the target's death, dealing 300% of its remaining damage split between nearby enemies and applying Umbral Malignance.
Trinket 2
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Use: Take a sip of the drink you swiped from the freight, increasing your Critical Strike by 48 for 15 sec. (1 Min 30 Sec Cooldown)
-
Use: Take a small sip of venom, gaining 513 of a random secondary stat for 15 sec. Afterwards, a random secondary stat is reduced by 73 for 15 sec. (2 Min Cooldown)
-
Equip: Your spells have a high chance to call to the sea, granting Tidal Insight to increase your Intellect by 22 up to 6 times. After reaching its peak, your spells instead diminish Tidal Insight before beginning the cycle anew.
-
Equip: You have a chance to pull an artifact of questionable value out of the bag when casting spells and abilities, enhancing your secondary stats in various ways. There are probably no fish left in the bag, but it's hard to be sure.
-
Equip: You are embraced by the Light, increasing Mastery by 8. Your damaging spells and abilities can call a beam of radiant light nearby. Standing in the light blesses you with 14 Mastery while you stand in it.
-
Equip: Your damaging spells have a chance to stir the Void near your target, erupting for 447 Shadow damage split among nearby enemies. You siphon energy from the Void, gaining 21 Intellect for 10 sec.
-
Equip: Your spells afflict you with Hex Lord's Doom, draining your Intellect by 1 up to 30 times. This effect may occur once every 6 sec. Use: Consume the power of Hex Lord's Doom, increasing your Intellect by 12 per stack for 30 sec. (30 Sec Cooldown)
-
Equip: Your spells and abilities have a chance to grant you 178 of a random secondary stat and 89 of a random tertiary stat for 12 sec.
-
Use: Echo the sound of your drum through a sacred loa temple, aligning its beat with the will of the loa. (4 Sec Cooldown) Equip: Your abilities have a chance to grant you 33 Critical Strike for 12 sec.
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#10 Item #156021
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Equip: Your harmful spells have a very high chance to befoul your target with Umbral Malignance, dealing 67 Shadow damage every 3 sec for 1 min, stacking up to 30 times. Umbral Malignance bursts upon the target's death, dealing 300% of its remaining damage split between nearby enemies and applying Umbral Malignance.
Back
Main Hand
-
Equip: Your damaging spells have a chance to launch a mote of light towards your target, inflicting 135 Holy damage split among nearby enemies. Damage increased by 30% per additional enemy, up to 150%.
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Equip: Your spells have a chance to drain a nearby enemy's will, reducing their cast speed by 10% and increasing your Haste by 70 for 12 sec.
Off Hand
Gems
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Indecipherable Eversong Diamond
21.5%
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Flawless Masterful Peridot
17.2%
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Flawless Quick Amethyst
14.5%
Enchants
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Head
Enchant Helm - Empowered Rune of Avoidance 57.8% Enchant Helm - Empowered Blessing of Speed 21.7%
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Shoulder
Enchant Shoulders - Amirdrassil's Grace 55.2% Enchant Shoulders - Akil'zon's Swiftness 27.1%
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Chest
Enchant Chest - Mark of the Worldsoul 98.5%
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Legs
+$k1 Intellect & +$k2 Stamina 96.7%
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Feet
Enchant Boots - Lynx's Dexterity 58.5% Enchant Boots - Farstrider's Hunt 27.0%
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Hands
+$k1 Stamina 100.0%
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Ring 1
Enchant Ring - Eyes of the Eagle 82.6% Enchant Ring - Silvermoon's Alacrity 7.5%
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Main Hand
Enchant Weapon - Arcane Mastery 37.6% Rite of the Hash'ey 21.7%
Enchant IDs vary by patch — see the full guide on Wowhead for exact scrolls.
Consumables
Flasks
Potions
Food
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Hearty Feast
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Hearty Food
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Quel'dorei Medley
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Blooming Feast
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Harandar Celebration
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Silvermoon Parade
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Champion's Bento
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Royal Roast
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Impossibly Royal Roast
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Flora Frenzy
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Braised Blood Hunter
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Crimson Calamari
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Tasty Smoked Tetra
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Buttered Root Crab
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Glitter Skewers
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Null and Void Plate
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Sun-Seared Lumifin
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Void-Kissed Fish Rolls
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Warped Wise Wings
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Fel-Kissed Filet
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Arcano Cutlets
Recommended raid flasks, potions, food and runes for Midnight Season 2.
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