WORLD OF WARCRAFT: FOREVER · TALENT TREES
Paladin Talents
Every talent compared with Classic: gold border = new, blue = changed, purple = moved, grey = unchanged. Click a talent for rank-by-rank tooltips and the Classic text.
Paladins are the class Forever rebuilt most aggressively: 20 new talents across three trees, and a trainable kit that finally lets Retribution and Protection function. Judgement no longer consumes your seal, and judging Seal of Fury taunts for 4 seconds — that one line is why Paladin tanks exist in Forever. Holy Strike is the baseline Ret strike on a 12-second cooldown; Blessing of Kings and Consecration are trained, not talented.
Holy gets eight new talents ending in Light's Vigil, Protection five ending in the familiar Holy Shield, Retribution seven ending in Twist of Light. Three Tier 1 sets follow the three roles: Justice Armor (Holy), Justice Battleplate (Protection), Justice Battlegear (Retribution). Undead Paladins are new on the beta roster, and the beta list keeps Human and Dwarf.
New talents 20 · not in Classic
Holy 8
Reduces the cooldown of your Holy Strike ability by 1 sec.
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Allows 10% of your Mana regeneration to continue while casting.
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Improves your chance to hit with Holy spells by 6%.
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Protection 5
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Retribution 7
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
Increases your spell damage and healing by up to 33% of your Intellect.
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Capstones row 7 · 30 points
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Baseline ability changes trainable · 4
Changed. It no longer eats your seal. 10 yd range, 10 sec cooldown. Judging Seal of Fury taunts for 4 sec, so Paladins can tank pulls now.
The tank seal. Every hit adds Holy damage, and with a shield up you get an absorb worth half of it. Rank 4 by level 38.
Baseline Ret strike on a 12 sec cooldown: weapon damage plus Holy. Rank 5 by 38. Several talents build on it.
Both trainable now, not talents. Consecration comes at level 20.
Who can play a Paladin 3 races · gold = new combo · click for racials
Tier 1 sets Mount Hyjal · 3 sets
Justice Armor Healer · Holy
2p +10 Spirit · 3p Blessing of Protection · 4p 治疗 +26 / 伤害 +9 · 5p Holy Shock
Justice Battleplate Tank · Protection
2p +7 Defense · 3p Turn Undead · 4p 躲闪/招架 −1.2% · 5p Forbearance
Justice Battlegear DPS · Retribution
2p 1% haste · 3p Hammer of Justice · 4p AP vs Demons · 5p Judgement
Row 1 needs 0 points · each row unlocks per 5 points · row 7 = the 30-point capstone · some rank values are estimates until launch
Data source (CC BY 4.0), read from the WoW: Forever beta client 1.60.1. · source · Chinese names are provisional