WORLD OF WARCRAFT: FOREVER · RACIAL ABILITIES

Every racial ability for all 10 races, plus priest racials

40 racial abilities, every line taken from the beta client's spell text; which race gets which was first seen in the demo build. The Skyborne are the new race, one branch per faction, and the two branches do not share the same kit.

10 races · 4 racials each 6 priest races · 2 spells each gold = class combo Classic never had

In Classic most racials were "nice to have" passives. Forever fills every race out to four, and the fourth is usually a new active or a passive that matters in combat. Orcs gain Shatter Curse (a curse cleanse plus 15% less magic damage for 8 seconds), Undead gain Touch of the Grave, Tauren gain Plainsrunning, Trolls gain Rapid Regeneration. The old idea that only Gnomes had a profession racial now applies to everyone.

Gold cells in the race × class table are combinations Classic never had — Undead Paladins, Human Hunters, Troll Warlocks. They are not just new models: the racials change how the class plays. Orc Axe Specialization treats Enhancement Shamans and Warriors the same way; Human Sword Specialization now benefits Rogues just as much.

Priest racial spells survive, two per race. Human Divine Grace is a 10-minute emergency heal; Dwarves, Night Elves, Gnomes, Undead and Trolls each have their own pair. Read all six before rolling a Priest — they shape how you heal more than the talent tree does.

Horde
Orc
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Blood Fury

Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

Hardiness

Duration of Stun effects on you reduced by 20%.

Axe Specialization

Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

Shatter Curse

Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Undead
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Underwater Breathing

Underwater breath lasts 300% longer than normal.

Will of the Forsaken

Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

Cannibalize

5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Touch of the Grave

Your spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

Tauren
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
War Stomp

0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.

Endurance

Total Health increased by 5% and chance to hit increased by 1%.

Cultivation

Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

Plainsrunning

Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Troll
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Berserking

Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

Regeneration

Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Beast Slaying

Damage dealt versus Beasts increased by 5%.

Rapid Regeneration

Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Skyborne (Windshaper)new race · paid
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Walk on Air

Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

Skysight

0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

Elemental Insight

Damage dealt versus Elementals increased by 5%.

Wind Blessed

Increases your spellcasting, melee, and ranged Haste by 1%.

Alliance
Human
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Sword Specialization

Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

The Human Spirit

Spirit increased by 5%.

Perception

Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

Will to Survive

Instant, 3 min cooldown. Instantly removes all Stun effects.

Dwarf
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Find Treasure

Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

Stoneform

Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

Mace Specialization

Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

Big Game Hunter

Damage dealt versus Beasts increased by 5%.

Night Elf
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Shadowmeld

Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

Quickness

Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Wisp Spirit

Transform into a wisp upon death, increasing movement speed by 75%.

Elune's Light

Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Gnome
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Escape Artist

Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

Expansive Mind

Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

Engineering Specialization

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Eureka!

Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.

Skyborne (High Order)new race · paid
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Walk on Air

Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

Read Ley Line

2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

Elemental Insight

Damage dealt versus Elementals increased by 5%.

Wind Blessed

Increases your spellcasting, melee, and ranged Haste by 1%.

Priest racial spells two per race · beta client text

Spell text from the beta client. Which race gets which spell was first seen in the demo.

HumanPriest
Divine Grace

40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.

Feedback

230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

DwarfPriest
Chastise

225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat

Desperate Prayer

Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.

Night ElfPriest
Elune's Grace

3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

Starshards

350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.

GnomePriest
Confounding Flash

3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

Contingency Plan

30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.

UndeadPriest
Dark Sacrifice

Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.

Touch of Weakness

195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.

TrollPriest
Hex of Weakness

240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

Shadowguard

100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.

Data source (CC BY 4.0), read from the WoW: Forever beta client 1.60.1. · source · Chinese names are provisional